video game industry

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video game industry

The video game industry is the economic sector involved in the development, commercialization and monetization of video games. It covers dozens of work disciplines and their components employ thousands of people around the world.

The computer and videogame industry has grown from markets focused on the mainstream. They acquired approximately US $ 9.5 billion in the US UU In 2007, 11.7 billion in 2008 and 25.1 billion in 2010.

Modern personal computers owe many advances and innovations to the gaming industry: sound cards, graphics cards and 3D graphics accelerators, faster CPUs and dedicated coprocessors like PhysX are some of the most notable improvements.

The sound cards were developed to add digital quality sound to the games and only later improved for music and audiophiles. From the beginning, graphics cards were developed to obtain more colors. Later, graphic cards were developed for graphic user interfaces and games; The GUI pushed the need for high resolution and games began to use 3D acceleration.

They are also one of the only pieces of hardware that allow multiple connections. CDs and DVD-ROMs were developed for the mass distribution of media in general; However, the ability to store more information in easily distributable economic media was essential to drive their increasingly high speeds.

Value chain of the gaming industry

Ben Sawyer of Digitalmill notes that the gaming industry’s value chain consists of six connected and distinctive layers:

-Capital and publication layer: they participate in the payment for the development of new titles and look for yields through the license of the titles.
– Product and talent layer: includes developers, designers and artists, who may be working under individual contracts or as part of internal development teams.
– Production layer and tools: generates content production tools, game development middleware, customizable game engines and production management tools.
– Distribution layer: or the “publishing” industry, involved in the generation and marketing of game catalogs for retail and online distribution.
– Hardware layer: or the providers of the underlying platform, which can be based on the console, accessed through online media or accessed through mobile devices such as smart phones. This layer now includes network infrastructure and non-hardware platforms, such as virtual machines or software platforms, such as browsers or even more Facebook, etc.
– End layer of users: or the users / players of the games.

The gaming industry employs those with experience in other traditional companies, but some have experience adapted to the gaming industry. Some of the specific disciplines of the gaming industry include: game programmer, game designer, level designer, game producer, game artist and game tester. Most of these professionals are employed by video game developers or video game publishers. However, many fans also produce computer games and sell them commercially. Game developers and publishers sometimes employ those with extensive or long-term experience within the modding communities.